Identity is a counter-surveillance fingerprint kit. A box of Identity comes with 21 fingerprints, each with a unique pattern embedded in the silicone that can be read by any fingerprint imaging device. Contrary to real fingerprints, they are easily replaceable and will not leave traces anywhere.
Fingerprint recognition has become one of the most popular authentication methods in the world due to its convenience. People often perceive it as the most advanced and secure technology used to unlock their digital devices, and many companies are collecting fingerprints from their customers. However, they do not recognize the potential security risk. As humans, we are constantly touching things and leaving fingerprints everywhere. It is easy to steal fingerprints from anyone. Fingerprints are also irreplaceable. If a person’s fingerprints get captured and leaked, the person can never use them as security keys anymore.
This project is aimed to develop an alternative solution that takes advantage of the convenience and the sophistication of fingerprint imaging without the security compromises, and at the same time raise awareness of the danger in over-trusting fingerprints.
斗拱 (Dougong) is a type of structural element of interlocking wooden blocks used in traditional Chinese architecture. The structure is invented in late centuries BC, and further developed throughout Chinese history. Dougong is essential to the timber frame structure of traditional Chinese building, as it distribute weight and binds the roof and the pillars together. Many modern architects simplified this structure and used it on their work for aesthetic purpose. However, most simplified version of this structure are over simplified; they lack the interlocking construction and therefore weaker. I started this project to build the next step in this architectural lineage. With plywood, the bracket (拱Gong) could be made easily with machine procedure, and locks both the upper and the lower beam (斗Dou) by the side rails. This structure minimizes the footprint for the table and gives it an unique expression. Intense research (including a trip across China to study the originals) went into the design and the making of this particular furniture piece. The result is a modern structure suitable for mass manufacturing, and could be extended and applied to both future furniture and architecture development.
佛宫寺释迦塔 (Pagoda of Fogong Temple), 1043AD. Photo taken in Yingxian 2015.
Droplet Electric Toothbrush
Conventional electric toothbrush existed for decades, but none of them are truly designed with care for user experience and environmental impact . This project aims to redesigned an electric toothbrush that is as easy to use as a non-electric one, and do as little harm as possible to the environment. The project started with the breakdown of several electric toothbrushes on the market. Several aspects such as handling, assembly, and environmental impact are investigated and experimented. The final concept developed from the research combines form and function into an environmental friendly and frustration free product.
It uses a vibration motor similar to the ones used in smartphones. This drastic reduced the size and minimize the part that needs replacement. User no longer has to replace the entire head. This minimizes the waste. The small tip is made of silicon, and easier to recycle.
This is a musical planter system. It is composed of planter units and speaker units. The planter unit serves as an input device. When the units are connected, one plant can act as a key on a musical keyboard when touched. The bigger the surface area of human-plant contact, the higher the volume. The sensitivity and pitch of one plant is also influenced by its health. The healthy water flow in the plant body gives it a stable connection.
This design proposal aims to bring nature to inner-city children, serving to help reconnect urban youth to the environment. Nature deficit disorder in children is a complicated social problem. It is impossible to solve just by selling a new toy or facility. I believe it is time that we adapt a new thinking to rethink what we see as nature.
The fundamental problem in this social debate is the conflict between nature and technology. Many believe that the two are opposites. Some even separate their kids from modern technology in order to give them a ‘natural’ playing experience. I think it is the time to reestablish the connection between technology and nature, and this connection is the missing link in early childhood development. Technological progress and nature preservation are both important, our society cannot afford a new generation that chooses only one of them and objects the other.
In the model, the plant is connected to an Arduino board. It can read the plant as a giant capacitive sensor. The reading difference depends on the touching surface area and the water in the plant. If the plant is dehydrated, it would be less sensitive. This could be a tangible way to tell the condition of the plant.
A mechanical sequencer that is customizable and fun to play with. The gears are color coded, different color represents different rhythm pattern. Wooden parts are laser cut, and easy to assemble.
This project is an interactive light installation. Built using Arduino, this light breathes and adapts like living thing. By using a temperature sensor, the light senses the change when a viewer touches it or the room temperature rises. The higher the temperature is, the faster it breathes.
Functional Analysis for Studio Space
Function analysis is a method for analyzing and developing a function structure. A function structure is an abstract model of the product, without material features such as shape, dimensions and materials. It describes the functions of the product and its parts and indicates the mutual relations. The underlying idea is that a function structure may be built up from a limited number of elementary functions on a high level of abstraction. Functions are abstractions of what a product should do.
In this report, I examined the existing functionality of the Design Principle studio space. This involve the detailed analysis of different parts of the studio system. In order to better understand and make sense of the complicated function structure, sequencing the process and mapping the usage is necessary. In this report, the action se- quence is separated into two overlapping settings and three different sections. Two different settings are ‘In Class Time’, which is an educa- tional setting; and ‘After Class Time’, which resembles a working envi- ronment. Their overlap is the ‘Core Experience’ of working in the space. The three sections of activities are ‘Preparing’, ‘Working’, ‘Finishing, summarizing the whole action sequence. A map of each part and activ- ity is also presented, and accompanied by the analysis of problems in both user behavior and physicality of the objects. The purpose of this report is not to define what a desk or a working environment is, but to find underlying problems and set the boundaries for a new design.
This game is about a tiny water drop falling into an underground tunnel. The goal is to get as deep as you can.